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Node

new Node()

THREE equivalent: THREE.Object3D

Scene-graph node. Holds transform (position, rotation, scale), parent/child hierarchy, and world-matrix bookkeeping.

Differs from THREE.js

No layers.enable/disable helpers - assign the Layers bitmask directly.

Name Type Description
id number Auto-incrementing unique identifier.
name string Optional display name.
type string Class tag, e.g. “Node”, “Mesh”.
parent Node|undefined Parent node in the scene graph.
children Node[] Direct child nodes.
position Vector3 Local position.
rotation Euler Local Euler rotation (XYZ order).
quaternion Quaternion Local quaternion. Synced with rotation.
scale Vector3 Local scale, defaults to (1, 1, 1).
matrix Matrix4 Local transform matrix.
matrixWorld Matrix4 World-space transform matrix.
autoUpdateMatrix boolean Alias for matrixAutoUpdate. Kept for existing EASEL code.
matrixAutoUpdate boolean THREE-style flag. When true, matrix is rebuilt from TRS on each updateMatrixWorld call.
matrixWorldAutoUpdate boolean THREE-style flag. When false, parent updates skip this node’s world matrix.
visible boolean Whether this node and its descendants are rendered.
frustumCulled boolean When true, the renderer skips this node if its bounding sphere falls outside the camera frustum. Evaluated during SceneTraversal.
layers Layers Layer bitmask used for raycasting visibility.
userData Record<string, *> Arbitrary user data. Not used by the renderer.
Method Description
add(object: Node): this Appends a child node, reparenting it if necessary.
remove(object: Node): this Removes a child node.
traverse(callback: (node: Node) => void): void Depth-first traversal of this node and all descendants.
traverseVisible(callback: (node: Node) => void): void Like traverse, but skips invisible subtrees.
lookAt(target: Vector3 | number, y?: number, z?: number): this Rotates this node to face a world-space point.
updateMatrix(): void Rebuilds the local matrix from position, quaternion, and scale.
updateMatrixWorld(updateParents?: boolean, updateChildren?: boolean): void Propagates world-matrix updates through the hierarchy.
clone(): Node Returns a deep copy of this node and its subtree.