DirectionalLight
new DirectionalLight(color?, intensity?)THREE equivalent: THREE.DirectionalLight
Directional light. Direction is derived from position or from a target node when set. Shading is per-face (Flat) or per-vertex (Gouraud) depending on the material. No shadows.
Differs from THREE.js
No shadow support. Target is optional - falls back to deriving direction from position when unset.
Properties
Section titled “Properties”| Name | Type | Description |
|---|---|---|
color |
Color |
Light color. Default 0xffffff. |
intensity |
number |
Brightness multiplier. Default 1. |
position |
Vector3 |
World position from which direction is computed. Default (0, 1, 0). |
target |
Node|undefined |
When set, direction is computed as normalize(target.worldPosition - light.worldPosition). Default undefined. |