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DirectionalLight

new DirectionalLight(color?, intensity?)

THREE equivalent: THREE.DirectionalLight

Directional light. Direction is derived from position or from a target node when set. Shading is per-face (Flat) or per-vertex (Gouraud) depending on the material. No shadows.

Differs from THREE.js

No shadow support. Target is optional - falls back to deriving direction from position when unset.

Name Type Description
color Color Light color. Default 0xffffff.
intensity number Brightness multiplier. Default 1.
position Vector3 World position from which direction is computed. Default (0, 1, 0).
target Node|undefined When set, direction is computed as normalize(target.worldPosition - light.worldPosition). Default undefined.