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LambertMaterial

new LambertMaterial({ color?, map?, layer?, opacity?, transparent?, depthTest?, depthWrite?, shading?, side? })

THREE equivalent: THREE.MeshLambertMaterial

Diffuse lighting material. Receives contributions from all scene lights. Defaults to Shading.Gouraud (per-vertex, interpolated across faces).

Differs from THREE.js

Gouraud shading is per-vertex on the CPU - no fragment-shader interpolation.

Name Type Description
color Color Surface color. Default 0xffffff.
map Texture|undefined Optional texture map.