Interaction Tools
Texture Picking
What this shows
A marker follows pointer hits across a patterned board.
Loading scene…Key API excerpt
Key API excerpt
import * as EASEL from "@xsyetopz/easel";
raycaster.setFromCamera(pointer, camera);
const hit = raycaster.intersectObject(board)[0];
if (hit) {
const localHit = board.worldToLocal(hit.point.clone());
const uvX = (localHit.x + 2.2) / 4.4;
const uvY = (localHit.y + 1.6) / 3.2;
marker.visible = true;
marker.position.set(hit.point.x, hit.point.y, 0.08);
marker.scale.set(0.7 + uvX * 0.5, 0.7 + uvY * 0.5, 0.7 + uvX * 0.5);
} else {
marker.visible = false;
}