Materials & Lighting

Lighting Bench

What this shows

Compare two light rigs against the same fixed forms and materials.

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Key API excerpt

import * as EASEL from "@xsyetopz/easel";

const daylight = new EASEL.HemisphereLight(0x9edcff, 0x44372f, 0.7);
const key = new EASEL.DirectionalLight(0xfff1cf, 1.05);
const fill = new EASEL.DirectionalLight(0x9ec9ff, 0);
const rim = new EASEL.DirectionalLight(0xb6c8ff, 0);

scene.add(daylight, key, fill, rim);