Materials & Lighting
Normal Inspection
What this shows
Wireframe and edge overlays show mesh topology.
Loading scene…Key API excerpt
Key API excerpt
import * as EASEL from "@xsyetopz/easel";
geometry.computeVertexNormals();
const wireframe = new EASEL.LineSegments(
new EASEL.WireframeGeometry(geometry),
new EASEL.LineMaterial({ color: 0xe9f0ff }),
);
scene.add(wireframe, new EASEL.BoxHelper(mesh));